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These services have been started I tried using a "wait until &qu. I need to rebuild only one of these and start it without up other services
This simple shooter game is supposed to result in the sprite shattering and disappearing when hit So i was making a quiz game in scratch, i decided to clone the board that has the answer, but the clone just kept following each others, no matter how i fix it It will work maybe 40% of the time
Here's the link to the project and the relevant code block
We are running dx with ci/cd using jenkins Our ci/cd scripts will create the scratchorg properly, and provide the login details (domain, username, password) we use this to log in when there is a. 2 i am trying to make a game on scratch that will use a feature to generate a special code, and when that code is input into a certain area it will load the stats that were there when the code was generated Except i don't know how to make it and i couldn't find a clear answer for how to make it
I would prefer that the solution be: You need to add a shell to your empty base image (scratch) in order to attach to it Right now, your image only include an executable, which is not enough If you need a shell to attach.
In scratch, there is a condition in the sensing category called touching, that can have edge as a parameter
Given that the condition returns true, how can i tell which edge was touched (i.e Top, bottom, left or right edge of scene)? I am trying to write a scratch code in which on a button press a particular sprite will be displayed and on another button press another sprite will be displayed, the first one should disappears. Let me start by saying i don't recommend trying to use scratch
The image may be a few hundred mb right now, but that is for good reason 4 this is for a mini program in scratch What i want to do When a clone a of sprite2 touches another clone b of the same sprite2, both clones are deleted, but any other clone stays existing and executing
I have tried finding if there was an option like touching another clone, but i haven't found it.
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