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It contains only one zone, bleak mine. This video shows bleak mine key location oblivion remastered.if you have any questions about the video, send me a super thanks and i'll be happy to answer an. Bleak mine is a silver mine located north of anvil
It's located in the lands belonging to lord drad's estate It is possible, after completing. When lord drad bought the lands he sought great fortunes in this silver mine and decided to use ogre labor to work the mine and because of it he's sealed it off from spontaneous visitors
As the hero is trespassing in the mine, the hired mercenaries (bleak mine guards and the captain.
Bleak mine is a location in oblivion remastered This small silver mine in the gold coast, north of anvil, is a grim site where ogres are held captive by bleak mine guards Consisting of a single zone, bleak mine, it is central to a quest involving the liberation of enslaved ogres, offering both moral and material rewards for adventurers. In this video i will show you where to find the bleak mine in oblivion remastered quick guide#guide #walkthrough #howtoif this video helped at all please co.
Schmuck bleak mine guards when i embarked on malacath's daedric quest i opted for the stealthy approach and snuck through bleak mine releasing the ogres from their cells The unofficial oblivion patch fixes this bug This issue has been addressed in oblivion remastered (partial fix) if the guards are not interacted with and you sneak past them, quickly leaving the mine after releasing the ogres, they will simply roam around bleak mine talking and won't follow you.
I just finished the quest to free the ogre slaves from the mines for malacath
I managed to sneak in, free them, and leave without taking anyone out But now, it feels like the bleak mine guards are constantly stalking me, creeping toward me like that monster from 'it follows.' i'm curious if anyone else is dealing with this weird situation? Bleak mine guards are leveled dunmer warriors found within bleak mine, located near lord drad's estate They are employed by lord drad to guard the ogres, which are part of malacath's daedric shrine quest
If the guards see the hero, they will become hostile 360 they may not become hostile until one free the ogres from their cages
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